These are produced by special machines located in your castle base, but you can also pick up hats left lying around or dropped by dead players. To do this, all your character has to do is put on a new hat. There are four modes and eight maps to choose from, plus five classes you can switch between at any time. The game is played from a top-down perspective. There's no commander you all work as a team to achieve your goals." That might sound complicated, but Fat Princess is designed to be instantly accessible: "It's almost like My First Network Game - just pick up and play." "It's like an RTS but every player is a character. "Fat Princess is a tactical action game combining class-based team strategy, resource collection and fast, bloody combat, mixed together in a sandbox environment," he says. ![]() Right then, Craig Leigh, lead designer at Titan Studios - you've got our attention. And especially when the word "unique" is followed by the phrase "combination of gameplay elements you've seen over the past ten to 15 years".īut it's a lot easier to stay awake when the game the developer is talking about revolves around swapping hats, slaying chickens and eating cake. Especially when you're jetlagged and you've had no lunch and you've already seen seven videogames today, all of them variations on the popular theme of shoot-the-monster-in-the-face. ![]() ![]() The word "unique" gets bandied about a lot these days, so it's hard to stay awake when you hear it coming out of a developer's mouth.
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